Wired Productions have released an article talking about building The Town of Light. Below is the article on building The Town of Light then below that quote is my opinion on The Town of Light.
Navigating the corridors, rooms and grounds of Italian psychiatric asylum the Ospedale Psichiatrico di Volterra today elicits a very different atmosphere to when it was still fully operational – right up until the late 1970s. Its walls have succumbed to nature and its roofs no longer protect from the elements, yet remnants of the pain once suffered on its grounds are still palpable in the air.
In the haunting behind the scenes video ‘Building The Town of Light,’ game developer LKA.it explores the asylum, its surroundings and the emotional scars it left upon its inhabitants, highlighting how LKA digitally restored it for the award winning, first-person psychological adventure game, The Town of Light. Other discussion points include the challenges of development, the Endeavour’s jarring subject matter, and how the importance of the narrative meant LKA.it were determined to overcome anything to deliver one of the most compelling stories of recent times.
Winner of the indie DB Editor’s Choice 2015 award for “Best Visuals” and Game Connection Paris 2014 award for “Best Narrative,” The Town of Light is a first-person, story-driven adventure game set in the Volterra Psychiatric Asylum. The asylum was shut down in the late 1970s due to an Italian law that instructed all asylums to close completely and give back patients their civil rights.
After having some first-hand experience with The Town of Light you can definitely see it reflect how mental illness was widely treated in the world. I felt the game wasn’t just a game, it was art, a look back at how everything used to be, things we didn’t understand we treated in the most bizarre, cruel and often terrible ways. The Town of Light opened my eyes about what it was like for the patients of the Volterra Psychiatric Asylum. Not only was it the patients we got to explore but the asylum its self copied from the real thing in Italy. It felt like an urban explorer experience as-well as a look back to the past. Not only did Wired Productions and LKA create a story driven game that enlightens us in many ways but it created a time travelling experience where we could actually explore history around us.