Slime Rancher is Monomi Park’s first in-development game, and I hope it isn’t their last. With great visuals, unique gameplay, and weekly updates, Slime Rancher is an amazingly fun game.
SO MANY SLIMES
Slime Rancher feels like a breath of fresh air. You start with a few gameplay tips and a vacuum. After that, it’s up to you to create your own functioning slime ranch. The main objective is to find slimes, feed them, and collect their poop for sale. I know it sounds weird, but it’s surprisingly fun. The game is heavily focused on exploration, and it’s always rewarding you for looking in every little crevice. There are secrets upon secrets to find, along with new areas that home different type of slimes, and places to expand your ranch. The game is still in development, but it’s very frequently updated with new and exciting areas and slimes.
This game does so much right. It’s amazingly replayable. It has scenic views (you could honestly screenshot anything from this game and use it as a wallpaper). It has interesting and fresh gameplay. And there are so many cute, zany slimes to find that I never wanted to stop playing. It’s addictive. I started with 10 slimes, and the next thing I knew I was nearing 100 and a few hours had passed. But I fell in love with Slime Rancher because it puts all of these things together flawlessly. Lots of games are able to have great graphics or have great gameplay, but there are so few that can put them together as well as Slime Rancher has.
The tiny-bit wrong
Even though I love this game, there are always some things that are less than perfect. I’ve had more than a few unexplained FPS drops for no reason, but the game is still in development, so I don’t take it too hard when a drop does happen. But really, other than that, I can’t really find anything wrong with the game. I haven’t found any game breaking glitches or crashes.
Overall, I really loved playing Slime Ranchers, and I’m sure it won’t be the last time I play it. I really wish more triple-A developers would take notes off this game and learn that you don’t have to have a huge, intricate story to get people to fall in love with a game. All it takes is some cute slimes.